Overview
Understanding the GameBus framework.
Build behavior change apps without starting from scratch
GameBus is a framework for building web apps that support behavior change.
Teams configure GameBus for each study, project, or program—called a campaign—instead of building a new app from scratch. They even connect external tools to create custom experiences.
In short
Getting started
Understand GameBus
Start with the big picture. Learn what GameBus is, who it is for, and which problems it solves.
Learn the core concepts
Read the explanation of campaigns, groups, waves, missions, skills, activities, and providers.
Organize a campaign
Follow practical steps to prepare a campaign structure before it goes live.
Connect integrations
Explore how GameBus can receive activity data from external systems such as activity trackers.
Core philosophy
GameBus was designed to support behavior change campaigns that need both flexibility and control.
- Configurable: Campaign organizers can manage campaign groups, phases (so-called waves), target behaviors, and rewards in one system.
- Measurable: Activities are stored as structured data, including their type and source.
- Privacy-aware: Access depends on consent, campaign roles, data visibility, and trusted links.
- Extensible: Trackers, custom tools, and partner systems can connect to GameBus.
These docs
These docs follow the Diátaxis model:
- New to GameBus? Start with the introduction.
- Want to understand the system? Read the explanation pages.
- Ready to set something up? Use a how-to guide.